﻿Shader "My Pipeline/Unlit" {
	
	Properties {
		_Color ("Color", Color) = (1, 1, 1, 1)
	}
	
	SubShader {
		
        Pass {
            HLSLPROGRAM
            #pragma vertex UnlitPassVertex
			#pragma fragment UnlitPassFragment
            #pragma target 3.5
			#pragma multi_compile_instancing
			#pragma instancing_options assumeuniformscaling
			
			#include "../ShaderLibrary/Unlit.hlsl"
            ENDHLSL
		}
	}
}